Enum PresentInterval
Defines how Present() updates the game window.
public enum PresentInterval
Fields
Default = 0Equivalent to One.
Immediate = 3The driver updates the window client area immediately. Present operations might be affected immediately. There is no limit for framerate.
One = 1The driver waits for the vertical retrace period, before updating window client area. Present operations are not affected more frequently than the screen refresh rate.
Two = 2The driver waits for the vertical retrace period, before updating window client area. Present operations are not affected more frequently than every second screen refresh.