Class VertexBuffer
public class VertexBuffer : GraphicsResource, IDisposable
- Inheritance
-
VertexBuffer
- Implements
- Derived
- Inherited Members
Constructors
VertexBuffer(GraphicsDevice, VertexDeclaration, int, BufferUsage)
public VertexBuffer(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage bufferUsage)
Parameters
graphicsDevice
GraphicsDevicevertexDeclaration
VertexDeclarationvertexCount
intbufferUsage
BufferUsage
VertexBuffer(GraphicsDevice, VertexDeclaration, int, BufferUsage, bool)
protected VertexBuffer(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage bufferUsage, bool dynamic)
Parameters
graphicsDevice
GraphicsDevicevertexDeclaration
VertexDeclarationvertexCount
intbufferUsage
BufferUsagedynamic
bool
VertexBuffer(GraphicsDevice, Type, int, BufferUsage)
public VertexBuffer(GraphicsDevice graphicsDevice, Type type, int vertexCount, BufferUsage bufferUsage)
Parameters
graphicsDevice
GraphicsDevicetype
TypevertexCount
intbufferUsage
BufferUsage
Properties
BufferUsage
public BufferUsage BufferUsage { get; }
Property Value
VertexCount
public int VertexCount { get; }
Property Value
VertexDeclaration
public VertexDeclaration VertexDeclaration { get; }
Property Value
Methods
Dispose(bool)
The method that derived classes should override to implement disposing of managed and native resources.
protected override void Dispose(bool disposing)
Parameters
disposing
boolTrue if managed objects should be disposed.
Remarks
Native resources should always be released regardless of the value of the disposing parameter.
GetData<T>(int, T[], int, int, int)
Get the vertex data froom this VertexBuffer.
public void GetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride = 0) where T : struct
Parameters
offsetInBytes
intThe offset to the first element in the vertex buffer in bytes.
data
T[]An array of T's to be filled.
startIndex
intThe index to start filling the data array.
elementCount
intThe number of T's to get.
vertexStride
intThe size of how a vertex buffer element should be interpreted.
Type Parameters
T
The struct you want to fill.
Remarks
Note that this pulls data from VRAM into main memory and because of that is a very expensive operation. It is often a better idea to keep a copy of the data in main memory.
GetData<T>(T[])
public void GetData<T>(T[] data) where T : struct
Parameters
data
T[]
Type Parameters
T
GetData<T>(T[], int, int)
public void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct
Parameters
Type Parameters
T
GraphicsDeviceResetting()
The GraphicsDevice is resetting, so GPU resources must be recreated.
protected override void GraphicsDeviceResetting()
SetDataInternal<T>(int, T[], int, int, int, SetDataOptions)
protected void SetDataInternal<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride, SetDataOptions options) where T : struct
Parameters
offsetInBytes
intdata
T[]startIndex
intelementCount
intvertexStride
intoptions
SetDataOptions
Type Parameters
T
SetData<T>(int, T[], int, int, int)
Sets the vertex buffer data, specifying the index at which to start copying from the source data array, the number of elements to copy from the source data array, and how far apart elements from the source data array should be when they are copied into the vertex buffer.
public void SetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride) where T : struct
Parameters
offsetInBytes
intOffset in bytes from the beginning of the vertex buffer to the start of the copied data.
data
T[]Data array.
startIndex
intIndex at which to start copying from
data
. Must be within thedata
array bounds.elementCount
intNumber of elements to copy from
data
. The combination ofstartIndex
andelementCount
must be within thedata
array bounds.vertexStride
intSpecifies how far apart, in bytes, elements from
data
should be when they are copied into the vertex buffer. In almost all cases this should besizeof(T)
, to create a tightly-packed vertex buffer. If you specifysizeof(T)
, elements fromdata
will be copied into the vertex buffer with no padding between each element. If you specify a value greater thansizeof(T)
, elements fromdata
will be copied into the vertex buffer with padding between each element. If you specify0
for this parameter, it will be treated as if you had specifiedsizeof(T)
. With the exception of0
, you must specify a value greater than or equal tosizeof(T)
.
Type Parameters
T
Type of elements in the data array.
Remarks
If T
is VertexPositionTexture
, but you want to set only the position component of the vertex data,
you would call this method as follows:
Vector3[] positions = new Vector3[numVertices];
vertexBuffer.SetData(0, positions, 0, numVertices, vertexBuffer.VertexDeclaration.VertexStride);
Continuing from the previous example, if you want to set only the texture coordinate component of the vertex data,
you would call this method as follows (note the use of offsetInBytes
:
Vector2[] texCoords = new Vector2[numVertices];
vertexBuffer.SetData(12, texCoords, 0, numVertices, vertexBuffer.VertexDeclaration.VertexStride);
SetData<T>(T[])
Sets the vertex buffer data. This is the same as calling SetData<T>(int, T[], int, int, int)
with offsetInBytes
and startIndex
equal to 0
, elementCount
equal to data.Length
,
and vertexStride
equal to sizeof(T)
.
public void SetData<T>(T[] data) where T : struct
Parameters
data
T[]Data array.
Type Parameters
T
Type of elements in the data array.
SetData<T>(T[], int, int)
Sets the vertex buffer data, specifying the index at which to start copying from the source data array,
and the number of elements to copy from the source data array. This is the same as calling
SetData<T>(int, T[], int, int, int) with offsetInBytes
equal to 0
,
and vertexStride
equal to sizeof(T)
.
public void SetData<T>(T[] data, int startIndex, int elementCount) where T : struct
Parameters
data
T[]Data array.
startIndex
intIndex at which to start copying from
data
. Must be within thedata
array bounds.elementCount
intNumber of elements to copy from
data
. The combination ofstartIndex
andelementCount
must be within thedata
array bounds.
Type Parameters
T
Type of elements in the data array.