Table of Contents

Struct VertexPositionColorTexture

Namespace
Microsoft.Xna.Framework.Graphics
Assembly
MonoGame.Framework.dll
public struct VertexPositionColorTexture : IVertexType
Implements
Inherited Members

Constructors

VertexPositionColorTexture(Vector3, Color, Vector2)

public VertexPositionColorTexture(Vector3 position, Color color, Vector2 textureCoordinate)

Parameters

position Vector3
color Color
textureCoordinate Vector2

Fields

Color

public Color Color

Field Value

Color

Position

public Vector3 Position

Field Value

Vector3

TextureCoordinate

public Vector2 TextureCoordinate

Field Value

Vector2

VertexDeclaration

public static readonly VertexDeclaration VertexDeclaration

Field Value

VertexDeclaration

Methods

Equals(object)

Indicates whether this instance and a specified object are equal.

public override bool Equals(object obj)

Parameters

obj object

The object to compare with the current instance.

Returns

bool

true if obj and this instance are the same type and represent the same value; otherwise, false.

GetHashCode()

Returns the hash code for this instance.

public override int GetHashCode()

Returns

int

A 32-bit signed integer that is the hash code for this instance.

ToString()

Returns the fully qualified type name of this instance.

public override string ToString()

Returns

string

The fully qualified type name.

Operators

operator ==(VertexPositionColorTexture, VertexPositionColorTexture)

public static bool operator ==(VertexPositionColorTexture left, VertexPositionColorTexture right)

Parameters

left VertexPositionColorTexture
right VertexPositionColorTexture

Returns

bool

operator !=(VertexPositionColorTexture, VertexPositionColorTexture)

public static bool operator !=(VertexPositionColorTexture left, VertexPositionColorTexture right)

Parameters

left VertexPositionColorTexture
right VertexPositionColorTexture

Returns

bool