Table of Contents

Struct VertexPositionTexture

Namespace
Microsoft.Xna.Framework.Graphics
Assembly
MonoGame.Framework.dll
public struct VertexPositionTexture : IVertexType
Implements
Inherited Members

Constructors

VertexPositionTexture(Vector3, Vector2)

public VertexPositionTexture(Vector3 position, Vector2 textureCoordinate)

Parameters

position Vector3
textureCoordinate Vector2

Fields

Position

public Vector3 Position

Field Value

Vector3

TextureCoordinate

public Vector2 TextureCoordinate

Field Value

Vector2

VertexDeclaration

public static readonly VertexDeclaration VertexDeclaration

Field Value

VertexDeclaration

Methods

Equals(object)

Indicates whether this instance and a specified object are equal.

public override bool Equals(object obj)

Parameters

obj object

The object to compare with the current instance.

Returns

bool

true if obj and this instance are the same type and represent the same value; otherwise, false.

GetHashCode()

Returns the hash code for this instance.

public override int GetHashCode()

Returns

int

A 32-bit signed integer that is the hash code for this instance.

ToString()

Returns the fully qualified type name of this instance.

public override string ToString()

Returns

string

The fully qualified type name.

Operators

operator ==(VertexPositionTexture, VertexPositionTexture)

public static bool operator ==(VertexPositionTexture left, VertexPositionTexture right)

Parameters

left VertexPositionTexture
right VertexPositionTexture

Returns

bool

operator !=(VertexPositionTexture, VertexPositionTexture)

public static bool operator !=(VertexPositionTexture left, VertexPositionTexture right)

Parameters

left VertexPositionTexture
right VertexPositionTexture

Returns

bool